When I import shapes from Illustrator to 3ds max and I modify to bevel or extrude, the edges have to many corners even when I run the smooth modifier. Can anybody tell why is this? How can I fix it?
Thanks!How to smooth corners when going from illustrator to 3d max?
the reason the smooth modifier is acting that way is because its actually simulating if you jumped up the poly count and rounded everything out according to the orientation of the edges, but if you have polys that are very far from each other it will round out too much. what you should do is give you object an edit poly modifier. then go into poly select, select all the polys you want to smooth and scroll down in the edit poly options till you find a button that says ';auto smooth';. you can also tweak the number next to it so that you can different smoothing groups. thats the quick way of doing it. there is a little more if you want to be specific but for just a normal set up that should be fine.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment